Category Archives: Write better (tips and techniques)

The Whole “Story Engineering” Enchilada Overview, via 20 PowerPoint Slides

Trying to teach the full enchilada comprehensive overview of the Story Engineering writing mindset in one hour – 50 minutes, to be more accurate –  is like trying to equip a teenager for college, marriage and a corporate career during a quick lunch at Applebees.

As if one could actually keep the attention of a teenager for that span of time.

But that’s what happened to me in Las Vegas, at the Las Vegas Writers conference, and it’s all my fault.  I was asked what I wanted to teach, and then this happened.

Not that the audience was composed of teenagers, quite the contrary, they were hungry for information.  I use that analogy because… well, it makes the point.  The writers in that room were for the most part mature, whip-smart writers seeking to go to the next level.

It seemed like a good idea at the time, and to some extent, it was. 

A contextual overview of the broad span of the Story Engineering context is a valuable piece of the delivery, much like looking over a navigational map before setting out from Seattle for Hawaii in a sailboat.  One should know what one might expect and not expect along the way.

Storms and sharks and running out of gas… all of that awaits on the story development journey, as well.

Perhaps the most frustrated person in that meeting room was me.

Because I know from experience that even a full weekend workshop leaves some of the sub-sets and nuances of this learning short-changed, relegated to a stud- this-later-when-you-have-more-time take away.  The structural diagram, in particular, is a full day lecture and a full year or more of immersion (which includes actually applying it within a draft) to fully wrap one’s head around the functionality of it all.

Those seeking a magic pill or a quick fix always leave disappointed, even after that full weekend workshop.

And yet, the 50 writers in attendance (twice, over two identical sessions; some of the second day attendees were repeats from Day 1 who wanted more) seemed to hear and learn what I wanted them to see and learn, given the time constraint.  I could almost hear their brains exploding, their eyes wide and their questions astute.

Of course, the long-form exploration of this resides in my three writing books, especially the first one (Story Engineering: The Six Core Competencies of Successful Writing, from Writers Digest Books), though the other two go beyond that introductory context to explore how these core competencies are empowered to work (“Story Physics”), and then how to be hands-on with them to either plan or revise a work-in-progress (“Story Fix”).

That excitement translated to what amounts to a writer’s dream come true (mine), when on the third day, just before my keynote address, they brought in 100 copies of the three titles (thanks to the local bookstore that stepped up to make this happen), which sold out in about 30 minutes or so.

Which is why I wanted to share this with you today on Storyfix. 

If you’re been around here, this becomes a valuable review of the basics, with an integration of the core competencies and story physics, all within the context of application.  If you’re new to this, then this becomes precisely what it was in that meeting room – a Cliff Notes crash course introduction into what many believe to be the most effective and clear story development and writing model out there.

Something that can truly change and empower your writing journey.

One final note here…  I tried to get this onto the post page itself, which was a no-go, thanks to whatever constrictions WordPress decided to impart to the software.

Greek to me.

So you can use this link to gain access to that PowerPoint itself; I hope you will:

LV PP to WP post II

Bon appetite.  Epiphanies may await.  I hope you find one or two here.

 

 

 
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Filed under Six Core Competencies, Write better (tips and techniques)

The Key to Criteria-Driven Story Development

Two Things You Should Know About Your Story… the Earlier the Better

Today’s post could easily break down into three or four meaty posts about writing a novel or screenplay that works.  I mean, really works. But none of those points are contextually complete without the others, they reside in the writer’s tool box as a merged whole, a set of principles that are truly a sum in excess of the parts.

So get ready to consider the whole storytelling enchilada, from the first bite.

Already some organic writers are heading for the delete key. Because the mere suggestion of “criteria” in the context of story development runs against the grain of that particular end of the continuum. Which is a shame (and also the cause of much frustration and career-stalling), because if you leave now you’ll miss something that might change everything about reaching your writing goals.

The key to wrapping your head around any gap between “pantsing” a story (looking for the best version of the story while you are writing it) and “planning” a story (having a front-to-back vision for how the story will unspool prior to writing a draft; both of these define opposite ends of the aforementioned continuum, which in reality summons most writers to somewhere in the middle) depends on your understanding these statements:

Both are just processes.

Each is a means toward an end. The same end.

Both can and do work. Neither, when done properly and completely, is easier or results in a better story than the other.

The more advanced a writer is, the more planning they do, even if it resides in their head only.

Once you reach the “final draft” stage, how you got there no longer matters. Process has no place in the conversation about what ultimately makes a story work.

And this, the most important statement of all: Once you have what you believe to be a final draft,  any assessment as to how well it works are nothing other than criteria. Which by definition demands that a writer understand these criteria, and aims for them, as they develop their stories.

Any blog post or book that claims to tell you how to write is always in context to this point, which is often implied, frequently minimized or sometimes omitted altogether.  For example, the guy who tells you that “story trumps structure” actually advocates for a particular process, certainly the one that works for him. Risky, if that process doesn’t work for you. And in either case, totally irrelevant if the process itself doesn’t end up honoring the criteria that makes a story work. (For the record, that book actually does come full circle back to the criteria for a good story, which sort of blasts the title into the cheap seats, while saving the intention of it.)

Or not.  If, in the organic or planning process, the story ends up being weak on these criteria-based essences and elements.

Before a story can work, a premise needs to have emerged to the narrative development process.

If you start your draft before you have a premise – even if you have great characters, a vicarious setting and weighty themes –  you have just christened your draft an exercise in searching for the story.

That’s what process is, and all that process is: your search for story.  Which, again, is best done when the criteria for the story you end up with actually drives your decision to land on it.  From there, the development of story unfolds in contexts to similar criteria, broken down into elements of expositional pacing, dramatic escalation, character arc and resolution… all of which is structural in nature.

If you start a draft that is in context to a premise that is firmly on the table – meaning it is not just “a” premise, but rather, the best possible premise, as defined by the criteria – then you are testing, expanding, enhancing and validating that story during the development process (again, either organically or planned). Which, in a functional process, may result in revising not only the ensuing draft, but the very premise that drives it.

The mistake, the common misstep, that shoves many stories off the cliff is this: the writer accepts the first premise that comes to mind as inspired by the original idea. They don’t hold it up to the light of analysis that juxtaposes it against criteria that always apply and always serve the goal of a more effective story, no matter what the process is.

In other words, a weak premise will yield a weak story. Even when it is well-written and is populated with richly drawn characters.

The goal for process is to render it compelling.

Which breaks down into criteria for effectiveness:

Is the premise a landscape for something dramatic? How dramatic? Could it be made more dramatic? In genre fiction, the more dramatic, the better.

Is the premise rich with thematic relevance? What buttons does it push? Why will anyone care about this story?

Does the premise offer an intriguing story world (setting, both time and place, as well as culturally and sociologically), with an inviting context framing a hero’s quest? What will the reader’s vicarious experience be?

Does the premise give your hero something worthwhile to do, driven by stakes that motivate, rendered dramatic by antagonism that challenges?

Is your story about something… rater than about something happening?

Which, turned inside out… Or is your premise merely the story world itself, or a character  him/herself, without giving your protagonist something inherently dramatic and challenging and important and empathetic to pursue and achieve?

If your answer to this last one is yes, then these criteria have served you, if you let them, because they show what may be lacking.  Because if your answer is yes, your story is already at risk.

The mistake, in that case, is to actually write that story without – or before – working to enrich the premise itself, so that it more closely aligns with these premise-specific criteria.

These are criteria, at first, for the premise.  

Once you begin your draft, these same criteria kick in to apply to the entire story arc – the manuscript itself.

Which is to say, if your premise doesn’t reach for these bars, your manuscript will likely fall short of them.

It is extremely difficult, often impossible, to launch a draft that will enrich or fix a premise that is inherently weak in these criteria… unless the draft evolves (changes) the premise. Such as draft thrusts you back into the search-for-story phase, simply by causing you to realize that your premise is weak.

Which occurs both for pantsed or planned drafts. Your process won’t take you there, it won’t save you, if you proceed without honoring the criteria. Which is why I contend that, once you reach the finish line, your process no longer matters.

But it does matter if you rely on the process to somehow empower your story to meet the criteria. It won’t.  Only the state of your current story sensibility will do that, and at all points on the process continuum.

Memorizing the criteria isn’t enough.  

Rather, you need to internalize them as the basis – the goals – for the work itself. In the way a doctor or pharmacist honors biochemistry. Or the way an architect or engineer honors the principles of stress-dependent design. These principles work when this is how you work, rather than some A-B-C thing you can’t readily apply to your first story idea. or worse, something you leave to chance in the naive idea that your idea is so strong that all the criteria will be met simply by getting it down on paper.

I just experienced this at a five-day monster “master class” workshop, preaching this gospel to 30 hungry and wide-open (process-wise) writers who never once pushed back on any of it. But then, when they were given the opportunity to pitch their stories, a few seemed to not have heard or understood a thing. Their premises were episodic, without a dramatic core arc. Their ideas were highly specific and less than resonant. In four-plus days of hearing the what and why of the principle-based criteria for an effective story, they never recognized that the story they arrived with was short of that standard.

Some of them at least. A minority, in fact. Others pitched ideas that did indeed honor the criteria for a premise and a compelling, dramatic story that spins from it. Some acknowledged that their story was indeed different after applying the criteria, which means their story sense had just escalated up the learning curve significantly.

The point: you can easily be so enamored with and seduced by your story idea – a story world, a theme, a character – and then the premise that springs from it (which of course is a given; if one writes a draft from an idea only, without having culled a premise from it, that is like beginning a race a mile behind the starting line) – to an extent that you fail to recognize any thinness in the way that idea aligns with the criteria, or even whether it is compelling and commercially viable at all.

It is rare when any idea emerges as a fully-formed premise.

An idea is not a premise.  

An idea is a seed that you must develop into a premise, one that meets the criteria presented here. Because an idea is, in most instances, only a story world or a theme or a character, or even a dramatic proposition, and as such it is, by definition, incomplete. It is on you, the author, to deepen and broaden your idea into a premise, which requires a working knowledge of what a premise is, and what it isn’t.

So what IS a premise?

Something that presents a dramatic proposition, that opens a dramatic path for your hero to take. One that leads to a core dramatic arc, which become the spine of the unspooling narrative itself. From this spine we show character and theme and subplot and subtext and all the other little bells and whistles of storytelling.

But without a core dramatic arc, you are left with several stacks of narrative focus, not of it connecting to and empowered by a dramatic question that gives the reader something to root for, rather than simply something to observe and marvel at.

The Two Things You Need to Solidify Before A Story Will Work

These being a more concise summary of the above:

  1.  You need a compelling premise – not just a flat or familiar or random or remote premise – that becomes a rich story stage or landscape or framing device.
  2. You need a cohesive, structurally-viable dramatic arc that is the narrative realization of that premise.

Because the dramatic arc IS the story.  Everything – and I mean everything in the manuscript – hangs form it.

*****

A Tele-seminar from our friend, Art Holcomb.

You know Art Holcomb. He’s the maestro of storytelling, using the principles of story to teach screenwriters and novelists how to go deep, how to capture and harness the power of a compelling premise, and even how to optimize your process of doing so.

This tele-seminar, held on April 12th (6 pm Pacific), is entitled: “How To Be A Successful Writer in the 21st Century.”  A big picture perspective that just might escalate your story sensibility in unexpected ways.

Oh, almost forgot to mention… this tele-seminar is FREE.

Click HERE to learn more, to sign up, and to visit Art’s awesome site.

 

 

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