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Nine Billion Reasons You Need to Opt-in to This Webinar

A crazy, outrageous title, I get that. But it’s literal. It’s a math thing, but it should get your attention.

I’m presenting a webinar this Thursday, May 22, through Writers Digest University (1:00 EDT). It’s billed as an encore presentation, but it’s actually an enhanced version of a previous webinar I did with WD, called “Good to Great“.

That — moving from good to great — should always remain at the top of our goal list.

It’s $89, but Storyfix readers get TEN BUCKS OFF by using this code — WDS522LB — on the registration form. Which you can get HERE, along with the skinny on the webinar itself.  Also… WD will provide a FREE copy of my 114-page ebook, “The Deconstruction of Deadly Faux” (my latest novel, torn apart to see the moving pieces) with the follow-up Thank-you email sent after the live webinar.  It’s a hefty workshop experience in its own right (this is in addition to the FREE concept evaluation, as well).

As an added bonus, I’m offering a $25 discount on either of my story coaching programs (just send me your registration confirmation), plus two of my ebooks (“Warm Hugs for Writers,” and “Get Your Bad Self Published”).

Here’s why you should consider this.

Take a good close look at this number: 9,000,000,000. That’s nine billion.

That’s roughly the number of ways you can screw up your novel. Any novel. This is a mathematically defensible assertion. (The actual number is a bit higher, to be honest, but I’ve rounded it off… because after all, it’s scary-surprising in either case.)

I can hear you now: “huh?”

We all want to write the best story possible. On a scale of one-to-ten, a score of “10” is great. Nines and below… really good, then good, then descending to decent, going down from there to average and then… blah.

And while we can rate the overall story in this manner, so too can we rate all the various parts and sub-sets and qualitative measures that combine and contribute to become that overall story. In fact we should look closely at those building blocks, even if our readers don’t (they just experience the whole and cast a vote from that).

I’ve boiled the categories of things you need to do well (the Six Core Competencies) and the reasons they work, or not (the Six Realms of Story Physics), into 12 “buckets” of story content as defined by their respective roles and missions in the process and the end-product. “Dramatic tension,” for example, is one of those categories. There are 11 others.

Because two of them on each list overlap, and for the sake of this analysis, the number of things we need to knock out of the park to write a great novel is ten. The goal is a grade of “10” for each. To make it the very best it can possibly be.
If you’re into math, you now know where that big number comes from. Ten billion — ten to the tenth power — is the number of possible qualitative gradations. That is a lot of variable decision-making on our writing table.

These issues are all soft and imprecise, which makes the rendering and the grading all the harder. One option is to ignore a given issue of storytelling altogether, which means it’s either a “1” or, if you luck into it organically, maybe a higher number. But rarely do you get a “10” by not proactively going for it.

By now you’re thinking, so what are those ten issues and standards?

Here you go: concept/premise, character, theme, structure, scenes, writing voice, dramatic tension, pace, heroic empathy, vicarious experience. Each of these is either a core competency or an issue of story physics, or in the case of two of them, both.

On a qualitative scale of bad to wonderful, you (or a reader) could score each element from 1 to 10. Think of this as a control panel with ten dials, each knob going from 1 to 10. You read a novel, you love the writing style but the plot leaves you flat… that’s a 7 and a 4, respectively. You set the level of excellence through the way you’ve integrated each element into the story, through your skill and awareness… or maybe some degree of luck.

A perfect novel would get tens across the board… but that one hasn’t been written yet. In fact, out of those ten billion possible combinations of qualitative outcome, here’ s an even more astounding number to consider: the number of ways to get to ten out of ten is… exactly one.

So let’s assume that a really stellar novel, or even one that is a slam dunk to find an agent or a publisher, averages a grade (a qualitative assessment) of 7. Some of them you nail (9’s and 10’s), a few are just fine but not remarkable (5s). The average, the goal, the dividing line between good an great, is 7.

That’s what you need to qualify for this league known as “great.”

Trust me, if all of these show up at a level of “7” or better (and some of them need to be better) in your manuscript then you’re in the game… any higher then your name may be John Irving. Any single category that is sub-par (below a 5) would, like a fly floating on the perfect bowl of chowder, pretty much ruin the whole thing.

So there you are, pondering, considering, taking stabs at and manipulating ten critical and absolutely necessary essences of your story. Shooting for 10s, settling for 7s.

Which means there are 10,000,000,000 (ten billion– that’s not a typo) possible combinations. Because each of the ten categories has ten possible levels… 10 to the 10th power equals ten billion.

Leaving us with 9,999,999,999 combinations of scores across the whole that are compromises in some way.

Because we’re talking about the average score across ten elements, the math required to come up with a precise number of combinations for “7” or better is staggeringly complex to the point of being inaccessible, it’s not simply 7 to the 10th power, because of the variables (how many 2’s and 3’s are in there to off set a couple of tens, with the others coming at at 6 to 8… you can see that’s a problem for MIT or NASA).

The precision of that number isn’t important. That’s why I’m rounding off. Let’s just say, though — because it’s true — that if you can average 7’s across the whole scoreboard, there are still over NINE BILLION combinations of scores – which reflect your application of creative craft — that come up short.

That’s over nine billion ways to screw up your novel.

If the math has already fogged your mind, then just consider this: we need to understand the difference between an element that is a “10” compared to a “5,” and empower ourselves with that awareness and some tools to help elevate our craft to a higher level. To avoid those nine billion potholes in the road.

That’s why you need to attend this webinar. It’s a rare opportunity to discuss the craft of writing a novel from this broad perspective.

And those freebie spiff perks (see above) don’t hurt, either.

Feeling lucky? Would you like to have more than luck in your corner? Tune in, that’s what this is all about.

******
Wenatchee writers click HERE for your workshop slide decks.

 

 

 

 

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3 Responses

  1. @Curt — love this. You’ve got it. Nailed it. Congrats, it’s a huge new context for any writer to leverage going forward. I hope it takes you to higher places, betting it will. Keep me posted. L.

  2. Larry,

    I attended the webinar, and your analogies using Top Gun and The Help finally drilled into my thick skull the difference between concept and premise:

    Concept: Navy pilots flying F-14 fighters to protect the US during the Cold War 1980s

    Premise: A Navy fighter pilot learns teamwork and gains career success while falling in love

    If it were just about the concept, there would be no story, drama, tension, conflict, plot.

    If it were just a dramatic story about a Navy Lieutenant, without the conceptual arena, the story loses most of its frisson.
    ~~~~~~~~~~~~~~~
    Concept: The plight of African Americans in racist 1962 Jackson, Mississippi

    Premise: A young woman seeks the help of reluctant African American maids to write a book about their lives and trials

    If it were just about the concept, we would have no story, even though it leans into some serious and compelling themes (which are a completely different animal than concept and premise), for the same reasons the Top Gun concept alone (or any concept for that matter) is not a story.

    If it were just a dramatic story about a woman trying to write a book, but lacking the conceptual arena, it’s a flat, uninteresting story.

    Do I have it?

    It was a great webinar, got me thinking deeper about my story. Also, thank you for the discount.

  3. @ “we need to understand the difference between an element that is a “10″ compared to a “5,” and empower ourselves with that awareness and some tools to help elevate our craft to a higher level.”

    Amen! Registered and looking forward to it.

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